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Fantasy Grounds - Starfinder RPG - Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6)
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Starfinder RPG - Starfinder Adventure Path #34: We're No Heroes (Fly Free or Die 1 of 6)In this thrilling kick-off to the new Fly Free or Die Starfinder Adventure Path, a crew of scoundrels, rogues, and misfits finds it hard to survive in a galaxy where everyone has a price. Targeted by a crime boss and his army of enforcers, preyed upon by faceless mega-corporations, and hounded by rivals, the crew of the Free Trader Oliphaunt line up the big score that will at last make them rich beyond their wildest dreams. But when their many enemies join forces and the crew loses it all, they find out there's two things in the galaxy that can't be bought: freedom... and revenge. It's just another day punching the clock when the player characters, a blue-collar transport crew, are blamed for a bad cargo and stiffed of their bonuses. They take a dangerous job smuggling weapons to a world conquered by militant hobgoblins, but one fiasco later, they're in debt to a crime boss and about to be fired. Their only chance is to steal the Oliphaunt , an experimental cargo hauler with a magical secret, and then survive long enough to collect the payoff! "We're No Heroes" is a Starfinder Roleplaying Game adventure for four 1st-level characters. It makes an excellent introduction to the game for new players. The adventure begins the Fly Free or Die Adventure Path, a six-part, monthly campaign in which a merchant crew with an experimental starship tries to get rich, escape interplanetary assassins, and outwit their rivals. This volume also includes rules for finding, buying, and selling interstellar cargo (and using the profits to enhance your starship), a collection of deadly threats, and a player's guide that provides advice and new character creation options ideal for this Adventure Path. This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions: All maps resized and set up with a preset grid to make combats easy to manageIndividual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that areaTokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving aheadAll the images and handouts from the book available to share with your players as you need them Adapted for Fantasy Grounds by: Christopher Ward Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and a one time purchase of the Starfinder ruleset. Compatible with Fantasy Grounds Unity or Fantasy Grounds Classic Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded and if you are running Fantasy Grounds or Fantasy Grounds Unity.

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SmiteWorks USA, LLC
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2021-02-23
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2024-12-09
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2025-01-10

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